AI Insights · Timothy · April 2023
Top 5 Sandbox Games on iOS in South Africa - Q1 2023
In Q1 2023, the top sandbox games on iOS in South Africa showcased varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights into their market dynamics.
In Q1 2023, the top sandbox games on iOS in South Africa exhibited diverse performance trends, according to data from Sensor Tower. Let's dive into the specifics for each of the top 5 games: Roblox, Minecraft, Blockman GO, Terraria, and Rec Room: Play with Friends.
Roblox from Roblox Corporation saw a steady revenue stream throughout the quarter. Weekly revenue peaked at around $24.7K in the final week of December and experienced a low of about $17K in mid-February, stabilizing around $19.8K by the end of March. Downloads fluctuated, starting at 3.5K in late December, dipping to 1.7K in late January, and rising again to 2.8K by the end of March. Active users showed minor fluctuations, starting from 54K in late December, slightly decreasing to about 50.4K in mid-January, and ending the quarter at approximately 51.9K.
Minecraft by Mojang had a varied performance in weekly revenue, starting at $4.2K in late December, peaking at $4.9K in early January, and ending at around $3.7K by March end. Downloads remained relatively stable, with a minor increase from 331 in late December to 315 in late March. Active users saw a decline from approximately 14.7K in late December to around 10.3K in mid-March, before slightly recovering to 13.3K by the end of the quarter.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. showed lower revenue figures compared to other games, starting at $569 in late December and experiencing a dip to $143 in late February, with a slight recovery to $209 by the end of March. Downloads were minimal, with peaks of 35 in early January and 12 in late February. Active users declined from around 296 in early January to 186 by the end of March.
Terraria by 505 Games (US), Inc. had modest revenue, starting at $178 in late December and stabilizing around $139 by the end of March. Downloads were extremely low, with only minor spikes, such as 16 downloads in mid-March. Active users data was not consistently available but showed a presence in late December.
Rec Room: Play with Friends from Rec Room Inc. saw varied revenue, with a notable increase from $72 in late December to $214 in early February, ending at $133 by late March. Downloads ranged from 150 in late December to 77 by the end of March. Active users fluctuated slightly, starting at 934 in late December, peaking at 1.01K in early January, and ending at 881 by the end of March.
For more detailed insights and data, visit Sensor Tower.